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Searched refs:drawMatrix (Results 1 – 12 of 12) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DDrawQuadData.h50 const TransformationMatrix* drawMatrix = 0,
56 , m_drawMatrix(drawMatrix) in m_type()
79 const TransformationMatrix* drawMatrix() const { return m_drawMatrix; } in drawMatrix() function
112 const TransformationMatrix* drawMatrix = 0,
116 : DrawQuadData(type, drawMatrix, geometry, opacity, forceBlending) in DrawQuadData() argument
142 const TransformationMatrix* drawMatrix = 0,
148 : DrawQuadData(type, drawMatrix, geometry, opacity, forceBlending, fillPortion) in DrawQuadData() argument
DShaderProgram.h126 float zValue(const TransformationMatrix& drawMatrix, float w, float h);
136 void drawVideoLayerQuad(const TransformationMatrix& drawMatrix,
138 FloatRect rectInInvViewCoord(const TransformationMatrix& drawMatrix,
140 FloatRect rectInViewCoord(const TransformationMatrix& drawMatrix,
DShaderProgram.cpp621 FloatRect ShaderProgram::rectInInvViewCoord(const TransformationMatrix& drawMatrix, const IntSize& … in rectInInvViewCoord() argument
624 TransformationMatrix renderMatrix = m_contentToInvViewMatrix * drawMatrix; in rectInInvViewCoord()
629 FloatRect ShaderProgram::rectInViewCoord(const TransformationMatrix& drawMatrix, const IntSize& siz… in rectInViewCoord() argument
632 TransformationMatrix renderMatrix = m_contentToViewMatrix * drawMatrix; in rectInViewCoord()
714 float ShaderProgram::zValue(const TransformationMatrix& drawMatrix, float w, float h) in zValue() argument
716 TransformationMatrix modifiedDrawMatrix = drawMatrix; in zValue()
793 const TransformationMatrix* matrix = data->drawMatrix(); in getTileProjectionMatrix()
860 void ShaderProgram::drawVideoLayerQuad(const TransformationMatrix& drawMatrix, in drawVideoLayerQuad() argument
875 modifiedDrawMatrix.multiply(drawMatrix); in drawVideoLayerQuad()
/external/skia/src/effects/
DSkLayerRasterizer.cpp116 SkMatrix drawMatrix; // this translates the path by each layer's offset in onRasterize() local
128 draw.fMatrix = &drawMatrix; in onRasterize()
138 drawMatrix = translatedMatrix; in onRasterize()
139 drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY); in onRasterize()
/external/skia/legacy/src/effects/
DSkLayerRasterizer.cpp114 SkMatrix drawMatrix; // this translates the path by each layer's offset in onRasterize() local
126 draw.fMatrix = &drawMatrix; in onRasterize()
136 drawMatrix = translatedMatrix; in onRasterize()
137 drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY); in onRasterize()
DSkGroupShape.cpp78 shape->drawMatrix(canvas, *rec->fMatrixRef); in onDraw()
/external/skia/legacy/include/core/
DSkShape.h32 void drawMatrix(SkCanvas*, const SkMatrix&);
/external/skia/legacy/src/core/
DSkShape.cpp42 void SkShape::drawMatrix(SkCanvas* canvas, const SkMatrix& matrix) { in drawMatrix() function in SkShape
/external/webkit/Source/WebCore/platform/graphics/chromium/
DLayerChromium.cpp323 …t3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix, in drawTexturedQuad() argument
329 TransformationMatrix renderMatrix = drawMatrix; in drawTexturedQuad()
DLayerTilerChromium.h114 …csContext3D*, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix,
DLayerTilerChromium.cpp432 …t3D* context, const TransformationMatrix& projectionMatrix, const TransformationMatrix& drawMatrix, in drawTexturedQuad() argument
440 TransformationMatrix renderMatrix = drawMatrix; in drawTexturedQuad()
/external/skia/src/gpu/
DSkGpuDevice.cpp1160 SkMatrix drawMatrix; in drawBitmapCommon() local
1161 drawMatrix.setConcat(fContext->getMatrix(), newM); in drawBitmapCommon()
1163 transformedDraw.fMatrix = &drawMatrix; in drawBitmapCommon()