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Searched refs:draw_chars (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_ngraph.c24 extern byte *draw_chars; // 8*8 graphic characters
71 source = draw_chars + (row<<10) + (col<<3); in Draw_CharToNetGraph()
Ddraw.c36 byte *draw_chars; // 8*8 graphic characters variable
112 draw_chars = W_GetLumpName ("conchars"); in Draw_Init()
153 source = draw_chars + (row<<10) + (col<<3); in Draw_Character()
310 extern byte *draw_chars; in Draw_DebugChar()
320 source = draw_chars + (row<<10) + (col<<3); in Draw_DebugChar()
624 source = draw_chars + (row<<10) + (col<<3); in Draw_CharToConback()
Dgl_draw.c33 byte *draw_chars; // 8*8 graphic characters variable
291 source = draw_chars + (row<<10) + (col<<3); in Draw_CharToConback()
400 draw_chars = W_GetLumpName ("conchars"); in Draw_Init()
402 if (draw_chars[i] == 0) in Draw_Init()
403 draw_chars[i] = 255; // proper transparent color in Draw_Init()
406 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); in Draw_Init()
Dscreen.c733 extern byte *draw_chars; // 8*8 graphic characters
744 source = draw_chars + (row<<10) + (col<<3); in SCR_DrawCharToSnap()
Dgl_screen.c783 byte *draw_chars; // 8*8 graphic characters variable
794 source = draw_chars + (row<<10) + (col<<3); in SCR_DrawCharToSnap()
/external/quake/quake/src/WinQuake/
Ddraw.cpp36 byte *draw_chars; // 8*8 graphic characters variable
114 draw_chars = W_GetLumpName ("conchars"); in Draw_Init()
157 source = draw_chars + (row<<10) + (col<<3); in Draw_Character()
255 extern byte *draw_chars; in Draw_DebugChar()
265 source = draw_chars + (row<<10) + (col<<3); in Draw_DebugChar()
518 source = draw_chars + (row<<10) + (col<<3); in Draw_CharToConback()
Dgl_draw.cpp33 byte *draw_chars; // 8*8 graphic characters variable
627 source = draw_chars + (row<<10) + (col<<3); in Draw_CharToConback()
738 draw_chars = (byte*) W_GetLumpName ("conchars"); in Draw_Init()
740 if (draw_chars[i] == 0) in Draw_Init()
741 draw_chars[i] = 255; // proper transparent color in Draw_Init()
744 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); in Draw_Init()