Searched refs:draw_chars (Results 1 – 7 of 7) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | gl_ngraph.c | 24 extern byte *draw_chars; // 8*8 graphic characters 71 source = draw_chars + (row<<10) + (col<<3); in Draw_CharToNetGraph()
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D | draw.c | 36 byte *draw_chars; // 8*8 graphic characters variable 112 draw_chars = W_GetLumpName ("conchars"); in Draw_Init() 153 source = draw_chars + (row<<10) + (col<<3); in Draw_Character() 310 extern byte *draw_chars; in Draw_DebugChar() 320 source = draw_chars + (row<<10) + (col<<3); in Draw_DebugChar() 624 source = draw_chars + (row<<10) + (col<<3); in Draw_CharToConback()
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D | gl_draw.c | 33 byte *draw_chars; // 8*8 graphic characters variable 291 source = draw_chars + (row<<10) + (col<<3); in Draw_CharToConback() 400 draw_chars = W_GetLumpName ("conchars"); in Draw_Init() 402 if (draw_chars[i] == 0) in Draw_Init() 403 draw_chars[i] = 255; // proper transparent color in Draw_Init() 406 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); in Draw_Init()
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D | screen.c | 733 extern byte *draw_chars; // 8*8 graphic characters 744 source = draw_chars + (row<<10) + (col<<3); in SCR_DrawCharToSnap()
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D | gl_screen.c | 783 byte *draw_chars; // 8*8 graphic characters variable 794 source = draw_chars + (row<<10) + (col<<3); in SCR_DrawCharToSnap()
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/external/quake/quake/src/WinQuake/ |
D | draw.cpp | 36 byte *draw_chars; // 8*8 graphic characters variable 114 draw_chars = W_GetLumpName ("conchars"); in Draw_Init() 157 source = draw_chars + (row<<10) + (col<<3); in Draw_Character() 255 extern byte *draw_chars; in Draw_DebugChar() 265 source = draw_chars + (row<<10) + (col<<3); in Draw_DebugChar() 518 source = draw_chars + (row<<10) + (col<<3); in Draw_CharToConback()
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D | gl_draw.cpp | 33 byte *draw_chars; // 8*8 graphic characters variable 627 source = draw_chars + (row<<10) + (col<<3); in Draw_CharToConback() 738 draw_chars = (byte*) W_GetLumpName ("conchars"); in Draw_Init() 740 if (draw_chars[i] == 0) in Draw_Init() 741 draw_chars[i] = 255; // proper transparent color in Draw_Init() 744 char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); in Draw_Init()
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