Searched refs:drawingMode (Results 1 – 3 of 3) sorted by relevance
136 TextDrawingModeFlags drawingMode = graphicsContext->textDrawingMode(); in drawGDIGlyphs() local137 if (drawingMode == TextModeFill) { in drawGDIGlyphs()214 if (drawingMode == TextModeFill) { in drawGDIGlyphs()256 if (drawingMode & TextModeFill) { in drawGDIGlyphs()266 if (drawingMode & TextModeStroke) { in drawGDIGlyphs()
535 CGPathDrawingMode drawingMode; in drawPath() local536 if (calculateDrawingMode(state, drawingMode)) in drawPath()537 CGContextDrawPath(context, drawingMode); in drawPath()
13656 …etVariable:value:]): Added the new NPDrawingModelCoreAnimation case, which initializes drawingMode.