Searched refs:eglGetCurrentDisplay (Results 1 – 9 of 9) sorted by relevance
17 eglGetCurrentDisplay @28
943 EGLDisplay __stdcall eglGetCurrentDisplay(void) in eglGetCurrentDisplay() function
96 eglSwapBuffers(eglGetCurrentDisplay(), tileQueue->m_eglSurface); in renderingComplete()
123 display = eglGetCurrentDisplay(); in getDeviceForTile()
216 const char* eglExtensions = eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); in isEGLImageSupported()227 const char* eglExtensions = eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); in isEGLFenceSyncSupported()584 *image = eglCreateImageKHR(eglGetCurrentDisplay(), eglGetCurrentContext(), in createEGLImageFromTexture()
13 fOldDisplay = eglGetCurrentDisplay(); in AutoContextRestore()
12 fOldDisplay = eglGetCurrentDisplay(); in AutoContextRestore()
49 EGLDisplay currentDisplay = eglGetCurrentDisplay(); in currentSurface()400 EGLDisplay currentDisplay = eglGetCurrentDisplay(); in contextForSurface()
306 EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);