Searched refs:eglGetError (Results 1 – 8 of 8) sorted by relevance
66 EGLint eglErrorCode = eglGetError(); \
249 *errorCode = eglGetError(); in createPbufferSurface()273 *errorCode = eglGetError(); in createPbufferFromClientBuffer()413 if (eglGetError() == EGL_SUCCESS) { in contextForSurface()
20 eglGetError @1
80 EGLint __stdcall eglGetError(void) in eglGetError() function
164 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error = eglGetError()) { in checkEglError()299 *errorCode = eglGetError(); in createPbufferSurface()
1027 return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST; in swap()1052 throw new RuntimeException(function + " failed: " + mEgl.eglGetError()); in throwEglException()1058 return currentContext != EGL10.EGL_NO_CONTEXT && mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST; in verifyContext()
249 EGLAPI EGLint EGLAPIENTRY eglGetError(void);
5408 Don't call vgGetError()/eglGetError() repeatedly5415 For eglGetError(), the specification doesn't mention5429 relied on multiple calls of eglGetError().