Searched refs:eventIndex (Results 1 – 2 of 2) sorted by relevance
97 for (size_t eventIndex = 0; eventIndex < m_events.size(); ++eventIndex) { in dispose() local98 Event* event = m_events[eventIndex]; in dispose()
540 public void sendGameEventOnFadeComplete(int eventType, int eventIndex) { in sendGameEventOnFadeComplete() argument542 mFadePendingEventIndex = eventIndex; in sendGameEventOnFadeComplete()