Searched refs:fAllocCount (Results 1 – 4 of 4) sorted by relevance
57 fAllocCount = 0; in SkTArray()311 fAllocCount = fReserveCount; in init()314 fAllocCount = SkMax32(fCount, fReserveCount); in init()315 fMemArray = sk_malloc_throw(fAllocCount * sizeof(T)); in init()327 SkASSERT(fAllocCount >= 0); in checkRealloc()332 int newAllocCount = fAllocCount; in checkRealloc()334 if (newCount > fAllocCount) { in checkRealloc()337 } else if (newCount < fAllocCount / 3) { in checkRealloc()338 newAllocCount = SkMax32(fAllocCount / 2, fReserveCount); in checkRealloc()341 if (newAllocCount != fAllocCount) { in checkRealloc()[all …]
57 fAllocCount = 0; in SkTArray()311 fAllocCount = fReserveCount; in init()314 fAllocCount = SkMax32(fCount, fReserveCount); in init()315 fMemArray = sk_malloc_throw(fAllocCount * sizeof(T)); in init()327 SkASSERT(fAllocCount >= 0); in checkRealloc()332 int newAllocCount = fAllocCount; in checkRealloc()334 if (newCount > fAllocCount || newCount < (fAllocCount / 3)) { in checkRealloc()339 if (newAllocCount != fAllocCount) { in checkRealloc()341 fAllocCount = newAllocCount; in checkRealloc()344 if (fAllocCount == fReserveCount && NULL != fPreAllocMemArray) { in checkRealloc()[all …]
126 int fAllocCount; // number of elements to allocate per block variable
33 , fAllocCount(allocCount) { in SkDeque()43 , fAllocCount(allocCount) { in SkDeque()74 fFrontBlock = this->allocateBlock(fAllocCount); in push_front()89 first = this->allocateBlock(fAllocCount); in push_front()114 fBackBlock = this->allocateBlock(fAllocCount); in push_back()129 last = this->allocateBlock(fAllocCount); in push_back()