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Searched refs:fColorUni (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.h179 UniformHandle fColorUni; member
190 fColorUni = GrGLUniformManager::kInvalidUniformHandle; in UniformHandles()
DGrGpuGL_program.cpp188 GrAssert(kInvalidUniformHandle != fCurrentProgram->fUniformHandles.fColorUni); in flushColor()
190 fCurrentProgram->fUniformHandles.fColorUni, in flushColor()
DGrGLProgram.cpp314 fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in genInputColor()
/external/skia/src/effects/
DSkLightingImageFilter.cpp430 UniformHandle lightColorUni() const { return fColorUni; } in lightColorUni()
433 UniformHandle fColorUni; member in __anon1e0952a20111::GrGLLight
1351 fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitLightColorUniform()
1362 setUniformPoint3(uman, fColorUni, light->color() * SkScalarInvert(SkIntToScalar(255))); in setData()