Searched refs:fColorUni (Results 1 – 4 of 4) sorted by relevance
179 UniformHandle fColorUni; member190 fColorUni = GrGLUniformManager::kInvalidUniformHandle; in UniformHandles()
188 GrAssert(kInvalidUniformHandle != fCurrentProgram->fUniformHandles.fColorUni); in flushColor()190 fCurrentProgram->fUniformHandles.fColorUni, in flushColor()
314 fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in genInputColor()
430 UniformHandle lightColorUni() const { return fColorUni; } in lightColorUni()433 UniformHandle fColorUni; member in __anon1e0952a20111::GrGLLight1351 fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in emitLightColorUniform()1362 setUniformPoint3(uman, fColorUni, light->color() * SkScalarInvert(SkIntToScalar(255))); in setData()