Searched refs:fDepthStencilBufferID (Results 1 – 2 of 2) sorted by relevance
16 , fDepthStencilBufferID(0) in SK_DEFINE_INST_COUNT()25 SK_GL(*this, DeleteRenderbuffers(1, &fDepthStencilBufferID)); in ~SkGLContext()76 SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID)); in init()77 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID)); in init()104 fDepthStencilBufferID)); in init()116 fDepthStencilBufferID)); in init()129 fDepthStencilBufferID = 0; in init()
57 GrGLuint fDepthStencilBufferID; variable