Searched refs:fEffects (Results 1 – 2 of 2) sorted by relevance
72 fEffects[s] = NULL; in GrGLProgram()93 delete fEffects[i]; in ~GrGLProgram()624 fEffects[s] = builder.createAndEmitGLEffect(*stages[s], in genProgram()729 fEffects[s] = builder.createAndEmitGLEffect( in genProgram()909 if (NULL != fEffects[s]) { in setData()912 fEffects[s]->setData(fUniformManager, stage); in setData()
213 GrGLEffect* fEffects[GrDrawState::kNumStages]; variable