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Searched refs:fFSHeader (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLShaderBuilder.cpp265 fFSHeader.append("#extension GL_ARB_fragment_coord_conventions: require\n"); in fragmentPosition()
398 shaderStr->append(fFSHeader); in getShader()
DGrGLShaderBuilder.h224 SkString fFSHeader; variable