Searched refs:fFShaderID (Results 1 – 2 of 2) sorted by relevance
62 fFShaderID = 0; in GrGLProgram()85 if (fFShaderID) { in ~GrGLProgram()86 GL_CALL(DeleteShader(fFShaderID)); in ~GrGLProgram()100 fFShaderID = 0; in abandon()496 if (!(fFShaderID = compile_shader(fContextInfo, GR_GL_FRAGMENT_SHADER, shader))) { in compileShaders()828 GL_CALL(AttachShader(fProgramID, fFShaderID)); in bindOutputsAttribsAndLinkProgram()
200 GrGLuint fFShaderID; variable