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Searched refs:fFShaderID (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.cpp62 fFShaderID = 0; in GrGLProgram()
85 if (fFShaderID) { in ~GrGLProgram()
86 GL_CALL(DeleteShader(fFShaderID)); in ~GrGLProgram()
100 fFShaderID = 0; in abandon()
496 if (!(fFShaderID = compile_shader(fContextInfo, GR_GL_FRAGMENT_SHADER, shader))) { in compileShaders()
828 GL_CALL(AttachShader(fProgramID, fFShaderID)); in bindOutputsAttribsAndLinkProgram()
DGrGLProgram.h200 GrGLuint fFShaderID; variable