Searched refs:fFirstPosSet (Results 1 – 3 of 3) sorted by relevance
259 n->fFirstPosSet->addElement(n, *fStatus); in calcFirstPos()270 setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet); in calcFirstPos()271 setAdd(n->fFirstPosSet, n->fRightChild->fFirstPosSet); in calcFirstPos()274 setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet); in calcFirstPos()276 setAdd(n->fFirstPosSet, n->fRightChild->fFirstPosSet); in calcFirstPos()282 setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet); in calcFirstPos()358 setAdd(i->fFollowPos, n->fRightChild->fFirstPosSet); in calcFollowPos()370 setAdd(i->fFollowPos, n->fFirstPosSet); in calcFollowPos()412 UVector *matchStartNodes = userRuleRoot->fFirstPosSet; in calcChainedFollowPos()514 UVector *matchStartNodes = fTree->fLeftChild->fRightChild->fFirstPosSet; in bofFixup()[all …]
63 fFirstPosSet = new UVector(status); // TODO - get a real status from somewhere in RBBINode()90 fFirstPosSet = new UVector(status); // TODO - get a real status from somewhere in RBBINode()125 delete fFirstPosSet; in ~RBBINode()
82 UVector *fFirstPosSet; variable