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Searched refs:fGSHeader (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLShaderBuilder.h208 SkString fGSHeader; // layout qualifiers specific to GS variable
DGrGLShaderBuilder.cpp383 shaderStr->append(fGSHeader); in getShader()
DGrGLProgram.cpp366 segments->fGSHeader.append("layout(triangles) in;\n" in genGeometryShader()