Searched refs:fGSInputs (Results 1 – 3 of 3) sorted by relevance
88 , fGSInputs(kVarsPerBlock) in GrGLShaderBuilder()236 fGSInputs.push_back(); in addVarying()237 fGSInputs.back().setType(type); in addVarying()238 fGSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier); in addVarying()239 fGSInputs.back().setUnsizedArray(); in addVarying()240 *fGSInputs.back().accessName() = fVSOutputs.back().getName(); in addVarying()384 this->appendDecls(fGSInputs, shaderStr); in getShader()
205 VarArray fGSInputs; variable
373 GrAssert(segments->fGSInputs.count() == segments->fGSOutputs.count()); in genGeometryShader()374 int count = segments->fGSInputs.count(); in genGeometryShader()378 segments->fGSInputs[i].getName().c_str()); in genGeometryShader()