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Searched refs:fGShaderID (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.cpp61 fGShaderID = 0; in GrGLProgram()
82 if (fGShaderID) { in ~GrGLProgram()
83 GL_CALL(DeleteShader(fGShaderID)); in ~GrGLProgram()
99 fGShaderID = 0; in abandon()
484 if (!(fGShaderID = compile_shader(fContextInfo, GR_GL_GEOMETRY_SHADER, shader))) { in compileShaders()
488 fGShaderID = 0; in compileShaders()
825 if (fGShaderID) { in bindOutputsAttribsAndLinkProgram()
826 GL_CALL(AttachShader(fProgramID, fGShaderID)); in bindOutputsAttribsAndLinkProgram()
DGrGLProgram.h199 GrGLuint fGShaderID; variable