Searched refs:fGShaderID (Results 1 – 2 of 2) sorted by relevance
61 fGShaderID = 0; in GrGLProgram()82 if (fGShaderID) { in ~GrGLProgram()83 GL_CALL(DeleteShader(fGShaderID)); in ~GrGLProgram()99 fGShaderID = 0; in abandon()484 if (!(fGShaderID = compile_shader(fContextInfo, GR_GL_GEOMETRY_SHADER, shader))) { in compileShaders()488 fGShaderID = 0; in compileShaders()825 if (fGShaderID) { in bindOutputsAttribsAndLinkProgram()826 GL_CALL(AttachShader(fProgramID, fGShaderID)); in bindOutputsAttribsAndLinkProgram()
199 GrGLuint fGShaderID; variable