Searched refs:fInvRS (Results 1 – 2 of 2) sorted by relevance
209 float fInvRS = 1.0f / radialSamples; in updateGeometry() local217 float fAngle = FastMath.TWO_PI * fInvRS * iR; in updateGeometry()243 float fRadialFraction = iR * fInvRS; // in [0,1) in updateGeometry()
163 float fInvRS = 1.0f / radialSamples; in setGeometryData() local171 float fAngle = FastMath.TWO_PI * fInvRS * iR; in setGeometryData()207 float fRadialFraction = iR * fInvRS; // in [0,1) in setGeometryData()