Searched refs:fOldDisplay (Results 1 – 5 of 5) sorted by relevance
13 fOldDisplay = eglGetCurrentDisplay(); in AutoContextRestore()19 if (NULL != fOldDisplay) { in ~AutoContextRestore()20 eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext); in ~AutoContextRestore()
12 fOldDisplay = eglGetCurrentDisplay(); in AutoContextRestore()18 if (NULL != fOldDisplay) { in ~AutoContextRestore()19 eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext); in ~AutoContextRestore()
44 EGLDisplay fOldDisplay;48 Display* fOldDisplay;
33 EGLDisplay fOldDisplay; variable
16 fOldDisplay = glXGetCurrentDisplay(); in AutoContextRestore()21 if (NULL != fOldDisplay) { in ~AutoContextRestore()22 glXMakeCurrent(fOldDisplay, fOldDrawable, fOldGLXContext); in ~AutoContextRestore()