Searched refs:fRenderBuffer (Results 1 – 2 of 2) sorted by relevance
39 , fRenderBuffer(NULL) in GrDebugGL()70 fRenderBuffer = NULL; in ~GrDebugGL()156 if (fRenderBuffer) { in setRenderBuffer()157 GrAlwaysAssert(fRenderBuffer->getBound()); in setRenderBuffer()158 fRenderBuffer->resetBound(); in setRenderBuffer()160 GrAlwaysAssert(!fRenderBuffer->getDeleted()); in setRenderBuffer()161 fRenderBuffer->unref(); in setRenderBuffer()164 fRenderBuffer = renderBuffer; in setRenderBuffer()166 if (fRenderBuffer) { in setRenderBuffer()167 GrAlwaysAssert(!fRenderBuffer->getDeleted()); in setRenderBuffer()[all …]
72 GrRenderBufferObj *getRenderBuffer() { return fRenderBuffer; } in getRenderBuffer()125 GrRenderBufferObj *fRenderBuffer; variable