Searched refs:fSamplerUniform (Results 1 – 2 of 2) sorted by relevance
32 , fSamplerUniform(GrGLUniformManager::kInvalidUniformHandle) {} in TextureSampler()38 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fSamplerUniform);41 fSamplerUniform = other.fSamplerUniform;52 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fSamplerUniform); in init()58 fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in init()61 GrAssert(GrGLUniformManager::kInvalidUniformHandle != fSamplerUniform); in init()67 GrGLUniformManager::UniformHandle fSamplerUniform; variable
112 this->getUniformCStr(sampler.fSamplerUniform), in appendTextureLookup()431 samplerHandles->push_back(textureSamplers[i].fSamplerUniform); in createAndEmitGLEffect()