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Searched refs:fSamplerUniform (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLShaderBuilder.h32 , fSamplerUniform(GrGLUniformManager::kInvalidUniformHandle) {} in TextureSampler()
38 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fSamplerUniform);
41 fSamplerUniform = other.fSamplerUniform;
52 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fSamplerUniform); in init()
58 fSamplerUniform = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, in init()
61 GrAssert(GrGLUniformManager::kInvalidUniformHandle != fSamplerUniform); in init()
67 GrGLUniformManager::UniformHandle fSamplerUniform; variable
DGrGLShaderBuilder.cpp112 this->getUniformCStr(sampler.fSamplerUniform), in appendTextureLookup()
431 samplerHandles->push_back(textureSamplers[i].fSamplerUniform); in createAndEmitGLEffect()