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Searched refs:fScissorState (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DGrGpu.h325 fScissorState.fEnabled = true; in enableScissor()
326 fScissorState.fRect = rect; in enableScissor()
328 void disableScissor() { fScissorState.fEnabled = false; } in disableScissor()
411 } fScissorState; variable
/external/skia/src/gpu/gl/
DGrGpuGL.cpp1275 if (fScissorState.fEnabled) { in flushScissor()
1278 fScissorState.fRect.fLeft, in flushScissor()
1279 fScissorState.fRect.fTop, in flushScissor()
1280 fScissorState.fRect.width(), in flushScissor()
1281 fScissorState.fRect.height()); in flushScissor()
1321 GrAutoTRestore<ScissorState> asr(&fScissorState); in onClear()
1322 fScissorState.fEnabled = (NULL != rect); in onClear()
1323 if (fScissorState.fEnabled) { in onClear()
1324 fScissorState.fRect = *rect; in onClear()
1349 GrAutoTRestore<ScissorState> asr(&fScissorState); in clearStencil()
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