Searched refs:fScissorState (Results 1 – 2 of 2) sorted by relevance
325 fScissorState.fEnabled = true; in enableScissor()326 fScissorState.fRect = rect; in enableScissor()328 void disableScissor() { fScissorState.fEnabled = false; } in disableScissor()411 } fScissorState; variable
1275 if (fScissorState.fEnabled) { in flushScissor()1278 fScissorState.fRect.fLeft, in flushScissor()1279 fScissorState.fRect.fTop, in flushScissor()1280 fScissorState.fRect.width(), in flushScissor()1281 fScissorState.fRect.height()); in flushScissor()1321 GrAutoTRestore<ScissorState> asr(&fScissorState); in onClear()1322 fScissorState.fEnabled = (NULL != rect); in onClear()1323 if (fScissorState.fEnabled) { in onClear()1324 fScissorState.fRect = *rect; in onClear()1349 GrAutoTRestore<ScissorState> asr(&fScissorState); in clearStencil()[all …]