Searched refs:fSliceRadius (Results 1 – 2 of 2) sorted by relevance
237 float fSliceRadius = FastMath.sqrt(FastMath.abs(radius * radius - fY * fY)); in updateGeometry() local245 kRadial.mult(fSliceRadius, tempVa); in updateGeometry()
200 float fSliceRadius = FastMath.sqrt(FastMath.abs(radius * radius in setGeometryData() local209 kRadial.mult(fSliceRadius, tempVa); in setGeometryData()