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Searched refs:fTexIDObj (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLTexture.cpp25 fTexIDObj = SkNEW_ARGS(GrGLTexID, in SK_DEFINE_INST_COUNT()
39 (gpu, *rtDesc, vp, fTexIDObj, this)); in SK_DEFINE_INST_COUNT()
58 if (NULL != fTexIDObj) { in onRelease()
59 fTexIDObj->unref(); in onRelease()
60 fTexIDObj = NULL; in onRelease()
67 if (NULL != fTexIDObj) { in onAbandon()
68 fTexIDObj->abandon(); in onAbandon()
75 return fTexIDObj->id(); in getTextureHandle()
DGrGLRenderTarget.cpp23 fTexIDObj = texID; in init()
24 GrSafeRef(fTexIDObj); in init()
97 GrSafeUnref(fTexIDObj); in onRelease()
98 fTexIDObj = NULL; in onRelease()
106 if (NULL != fTexIDObj) { in onAbandon()
107 fTexIDObj->abandon(); in onAbandon()
108 fTexIDObj = NULL; in onAbandon()
DGrGLTexture.h91 GrGLuint textureID() const { return fTexIDObj->id(); } in textureID()
102 GrGLTexID* fTexIDObj; variable
DGrGLRenderTarget.h98 GrGLTexID* fTexIDObj; variable