Searched refs:fTextureSwizzleSupport (Results 1 – 2 of 2) sorted by relevance
29 fTextureSwizzleSupport = false; in reset()59 fTextureSwizzleSupport = caps.fTextureSwizzleSupport; in operator =()118 fTextureSwizzleSupport = version >= GR_GL_VER(3,3) || in init()121 fTextureSwizzleSupport = false; in init()417 (fTextureSwizzleSupport ? "YES": "NO")); in print()
193 bool textureSwizzleSupport() const { return fTextureSwizzleSupport; } in textureSwizzleSupport()289 bool fTextureSwizzleSupport : 1; variable