Searched refs:fTextureUnits (Results 1 – 2 of 2) sorted by relevance
45 fTextureUnits[i] = reinterpret_cast<GrTextureUnitObj *>( in GrDebugGL()47 fTextureUnits[i]->ref(); in GrDebugGL()49 fTextureUnits[i]->setNumber(i); in GrDebugGL()56 fTextureUnits[i]->unref(); in ~GrDebugGL()57 fTextureUnits[i]->deleteAction(); in ~GrDebugGL()132 fTextureUnits[fCurTextureUnit]->setTexture(texture); in setTexture()
57 return fTextureUnits[iUnit]; in getTextureUnit()128 GrTextureUnitObj *fTextureUnits[kDefaultMaxTextureUnits]; variable