Searched refs:fTextureUsageSupport (Results 1 – 2 of 2) sorted by relevance
34 fTextureUsageSupport = false; in reset()64 fTextureUsageSupport = caps.fTextureUsageSupport; in operator =()138 fTextureUsageSupport = (kES2_GrGLBinding == binding) && in init()
208 bool textureUsageSupport() const { return fTextureUsageSupport; } in textureUsageSupport()294 bool fTextureUsageSupport : 1; variable