Searched refs:fTileModeY (Results 1 – 12 of 12) sorted by relevance
31 fState.fTileModeY = (uint8_t)tmy; in SkBitmapProcShader()40 fState.fTileModeY = buffer.readUInt(); in SkBitmapProcShader()55 xy[1] = (TileMode)fState.fTileModeY; in asABitmap()65 buffer.writeUInt(fState.fTileModeY); in flatten()319 gTileModeName[fState.fTileModeY]); in toString()351 (TileMode)fState.fTileModeY, in asNewEffect()
27 SkShader::TileMode getTileModeY() const { return fTileModeY; } in getTileModeY()44 SkShader::TileMode fTileModeY; variable
92 SkShader::kClamp_TileMode == fTileModeY; in chooseProcs()299 SkShader::kRepeat_TileMode == fTileModeY) { in chooseProcs()463 SkShader::kClamp_TileMode != s.fTileModeY) { in S32_D32_constX_shaderproc()473 switch (s.fTileModeY) { in S32_D32_constX_shaderproc()495 SkShader::kClamp_TileMode != s.fTileModeY)) { in S32_D32_constX_shaderproc()500 switch (s.fTileModeY) { in S32_D32_constX_shaderproc()596 SkShader::TileMode ty = (SkShader::TileMode)fTileModeY; in chooseShaderProc32()
476 fIntTileProcY = choose_int_tile_proc(fTileModeY); in chooseMatrixProc()498 SkShader::kClamp_TileMode == fTileModeY) in chooseMatrixProc()511 SkShader::kRepeat_TileMode == fTileModeY) in chooseMatrixProc()517 fTileProcY = choose_tile_proc(fTileModeY); in chooseMatrixProc()519 fTileLowBitsProcY = choose_tile_lowbits_proc(fTileModeY); in chooseMatrixProc()
82 uint8_t fTileModeY; // CONSTRUCTOR member
29 : fBitmap(bm), fFilterBitmap(filter), fTileModeX(tmx), fTileModeY(tmy) in SkBitmapSampler()
30 fState.fTileModeY = (uint8_t)tmy; in SkBitmapProcShader()38 fState.fTileModeY = buffer.readU8(); in SkBitmapProcShader()66 xy[1] = (TileMode)fState.fTileModeY; in asABitmap()76 buffer.write8(fState.fTileModeY); in flatten()326 gTileModeName[fState.fTileModeY]); in toDumpString()
483 fIntTileProcY = choose_int_tile_proc(fTileModeY); in chooseMatrixProc()505 SkShader::kClamp_TileMode == fTileModeY) in chooseMatrixProc()518 SkShader::kRepeat_TileMode == fTileModeY) in chooseMatrixProc()524 fTileProcY = choose_tile_proc(fTileModeY); in chooseMatrixProc()
69 uint8_t fTileModeY; // CONSTRUCTOR member
359 SkShader::kClamp_TileMode == fTileModeY; in chooseProcs()529 SkShader::kRepeat_TileMode == fTileModeY) { in chooseProcs()