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Searched refs:fTileModeY (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/core/
DSkBitmapProcShader.cpp31 fState.fTileModeY = (uint8_t)tmy; in SkBitmapProcShader()
40 fState.fTileModeY = buffer.readUInt(); in SkBitmapProcShader()
55 xy[1] = (TileMode)fState.fTileModeY; in asABitmap()
65 buffer.writeUInt(fState.fTileModeY); in flatten()
319 gTileModeName[fState.fTileModeY]); in toString()
351 (TileMode)fState.fTileModeY, in asNewEffect()
DSkBitmapSampler.h27 SkShader::TileMode getTileModeY() const { return fTileModeY; } in getTileModeY()
44 SkShader::TileMode fTileModeY; variable
DSkBitmapProcState.cpp92 SkShader::kClamp_TileMode == fTileModeY; in chooseProcs()
299 SkShader::kRepeat_TileMode == fTileModeY) { in chooseProcs()
463 SkShader::kClamp_TileMode != s.fTileModeY) { in S32_D32_constX_shaderproc()
473 switch (s.fTileModeY) { in S32_D32_constX_shaderproc()
495 SkShader::kClamp_TileMode != s.fTileModeY)) { in S32_D32_constX_shaderproc()
500 switch (s.fTileModeY) { in S32_D32_constX_shaderproc()
596 SkShader::TileMode ty = (SkShader::TileMode)fTileModeY; in chooseShaderProc32()
DSkBitmapProcState_matrixProcs.cpp476 fIntTileProcY = choose_int_tile_proc(fTileModeY); in chooseMatrixProc()
498 SkShader::kClamp_TileMode == fTileModeY) in chooseMatrixProc()
511 SkShader::kRepeat_TileMode == fTileModeY) in chooseMatrixProc()
517 fTileProcY = choose_tile_proc(fTileModeY); in chooseMatrixProc()
519 fTileLowBitsProcY = choose_tile_lowbits_proc(fTileModeY); in chooseMatrixProc()
DSkBitmapProcState.h82 uint8_t fTileModeY; // CONSTRUCTOR member
DSkBitmapSampler.cpp29 : fBitmap(bm), fFilterBitmap(filter), fTileModeX(tmx), fTileModeY(tmy) in SkBitmapSampler()
/external/skia/legacy/src/core/
DSkBitmapProcShader.cpp30 fState.fTileModeY = (uint8_t)tmy; in SkBitmapProcShader()
38 fState.fTileModeY = buffer.readU8(); in SkBitmapProcShader()
66 xy[1] = (TileMode)fState.fTileModeY; in asABitmap()
76 buffer.write8(fState.fTileModeY); in flatten()
326 gTileModeName[fState.fTileModeY]); in toDumpString()
DSkBitmapSampler.h27 SkShader::TileMode getTileModeY() const { return fTileModeY; } in getTileModeY()
44 SkShader::TileMode fTileModeY; variable
DSkBitmapProcState_matrixProcs.cpp483 fIntTileProcY = choose_int_tile_proc(fTileModeY); in chooseMatrixProc()
505 SkShader::kClamp_TileMode == fTileModeY) in chooseMatrixProc()
518 SkShader::kRepeat_TileMode == fTileModeY) in chooseMatrixProc()
524 fTileProcY = choose_tile_proc(fTileModeY); in chooseMatrixProc()
DSkBitmapProcState.h69 uint8_t fTileModeY; // CONSTRUCTOR member
DSkBitmapProcState.cpp359 SkShader::kClamp_TileMode == fTileModeY; in chooseProcs()
529 SkShader::kRepeat_TileMode == fTileModeY) { in chooseProcs()
DSkBitmapSampler.cpp29 : fBitmap(bm), fFilterBitmap(filter), fTileModeX(tmx), fTileModeY(tmy) in SkBitmapSampler()