Searched refs:fUni (Results 1 – 3 of 3) sorted by relevance
33 GrGLEffectMatrix() : fUni(GrGLUniformManager::kInvalidUniformHandle) { in GrGLEffectMatrix()92 GrGLUniformManager::UniformHandle fUni; variable
75 fUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType, in emitCode()170 GrAssert((GrGLUniformManager::kInvalidUniformHandle == fUni) == in setData()185 uniformManager.set2f(fUni, tx, ty); in setData()205 uniformManager.setSkMatrix(fUni, combined); in setData()
122 SkUnichar fUni; in TestUTF() member145 REPORTER_ASSERT(reporter, u0 == gTest[i].fUni); in TestUTF()