Searched refs:fUsesGS (Results 1 – 3 of 3) sorted by relevance
92 , fUsesGS(false) in GrGLShaderBuilder()233 if (fUsesGS) { in addVarying()381 if (fUsesGS) { in getShader()
213 bool fUsesGS; variable
478 if (builder.fUsesGS) { in compileShaders()510 builder.fUsesGS = fDesc.fExperimentalGS; in genProgram()583 if (fDesc.fEmitsPointSize && !builder.fUsesGS){ in genProgram()