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Searched refs:fVSCode (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLEffectMatrix.cpp96 builder->fVSCode.appendf("\t%s = %s;\n", vsVaryingName, vertexCoords); in emitCode()
100 builder->fVSCode.appendf("\t%s = %s + %s;\n", vsVaryingName, uniName, vertexCoords); in emitCode()
105 builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1)).xy;\n", in emitCode()
108 builder->fVSCode.appendf("\t%s = %s * vec3(%s, 1);\n", in emitCode()
DGrGLShaderBuilder.cpp377 shaderStr->append(fVSCode); in getShader()
437 this->fVSCode.appendf("\t{ // %s\n", glEffect->name()); in createAndEmitGLEffect()
446 this->fVSCode.appendf("\t}\n"); in createAndEmitGLEffect()
DGrGLProgram.cpp234 builder->fVSCode.appendf("\t%s = " EDGE_ATTR_NAME ";\n", vsName); in genEdgeCoverage()
309 builder->fVSCode.appendf("\t%s = " COL_ATTR_NAME ";\n", vsName); in genInputColor()
351 segments->fVSCode.appendf("\t%s = " COV_ATTR_NAME ";\n", vsName); in gen_attribute_coverage()
571 builder.fVSCode.appendf("\tvec3 pos3 = %s * vec3(%s, 1);\n" in genProgram()
584 builder.fVSCode.append("\tgl_PointSize = 1.0;\n"); in genProgram()
DGrGLShaderBuilder.h210 SkString fVSCode; variable
/external/skia/src/effects/gradients/
DSkTwoPointRadialGradient.cpp563 SkString* code = &builder->fVSCode; in emitCode()
DSkTwoPointConicalGradient.cpp504 SkString* code = &builder->fVSCode; in emitCode()