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Searched refs:fVShaderID (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.cpp60 fVShaderID = 0; in GrGLProgram()
79 if (fVShaderID) { in ~GrGLProgram()
80 GL_CALL(DeleteShader(fVShaderID)); in ~GrGLProgram()
98 fVShaderID = 0; in abandon()
474 if (!(fVShaderID = compile_shader(fContextInfo, GR_GL_VERTEX_SHADER, shader))) { in compileShaders()
824 GL_CALL(AttachShader(fProgramID, fVShaderID)); in bindOutputsAttribsAndLinkProgram()
DGrGLProgram.h198 GrGLuint fVShaderID; variable