Searched refs:fVShaderID (Results 1 – 2 of 2) sorted by relevance
60 fVShaderID = 0; in GrGLProgram()79 if (fVShaderID) { in ~GrGLProgram()80 GL_CALL(DeleteShader(fVShaderID)); in ~GrGLProgram()98 fVShaderID = 0; in abandon()474 if (!(fVShaderID = compile_shader(fContextInfo, GR_GL_VERTEX_SHADER, shader))) { in compileShaders()824 GL_CALL(AttachShader(fProgramID, fVShaderID)); in bindOutputsAttribsAndLinkProgram()
198 GrGLuint fVShaderID; variable