Searched refs:fValid (Results 1 – 4 of 4) sorted by relevance
73 Iterator() : fPlaybackMatrix(), fValid(false) { } in Iterator()74 bool isValid() const { return fValid; } in isValid()101 bool fValid; variable
90 , fValid(true) { in Iterator()
32 const char* fValid; member162 bool expected = gPairs[i].fValid[j] != '0'; in TestGpuBitmapCopy()
92 const char* fValid; member276 bool expected = gPairs[i].fValid[j] != '0'; in TestBitmapCopy()