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Searched refs:fVariable (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLShaderBuilder.cpp186 uni.fVariable.setType(type); in addUniformArray()
187 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier); in addUniformArray()
188 SkString* uniName = uni.fVariable.accessName(); in addUniformArray()
194 uni.fVariable.setArrayCount(count); in addUniformArray()
202 uni.fVariable.setPrecision(kDefaultFragmentPrecision); in addUniformArray()
206 *outName = uni.fVariable.c_str(); in addUniformArray()
213 return fUniforms[handle_to_index(u)].fVariable; in getUniformVariable()
363 fUniforms[i].fVariable.appendDecl(fContext, out); in appendUniformDecls()
DGrGLUniformManager.h55 GrGLShaderVar fVariable; member
DGrGLUniformManager.cpp256 GrAssert(uniforms[i].fVariable.getType() == fUniforms[i].fType); in getUniformLocations()
257 GrAssert(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount); in getUniformLocations()
261 GetUniformLocation(programID, uniforms[i].fVariable.c_str())); in getUniformLocations()