Searched refs:fViewMatrix (Results 1 – 6 of 6) sorted by relevance
87 fCommon.fViewMatrix.reset(); in reset()695 void setViewMatrix(const SkMatrix& m) { fCommon.fViewMatrix = m; } in setViewMatrix()700 SkMatrix* viewMatrix() { return &fCommon.fViewMatrix; } in viewMatrix()712 void preConcatViewMatrix(const SkMatrix& m) { fCommon.fViewMatrix.preConcat(m); } in preConcatViewMatrix()724 void postConcatViewMatrix(const SkMatrix& m) { fCommon.fViewMatrix.postConcat(m); } in postConcatViewMatrix()730 const SkMatrix& getViewMatrix() const { return fCommon.fViewMatrix; } in getViewMatrix()745 if (fCommon.fViewMatrix.invert(&inverse)) { in getViewInverse()786 SkMatrix fViewMatrix; variable830 return fViewMatrix; in getOriginalMatrix()840 SkMatrix fViewMatrix; variable[all …]
563 fDrawState->setViewMatrix(fViewMatrix); in restore()584 fViewMatrix = drawState->getViewMatrix(); in set()599 fDrawState->setViewMatrix(fViewMatrix); in restore()620 fViewMatrix = drawState->getViewMatrix(); in set()627 if (!inverted && !fViewMatrix.invert(&invVM)) { in set()
95 if (fHWPathMatrixState.fViewMatrix != vm || in flushViewMatrix()129 fHWPathMatrixState.fViewMatrix = vm; in flushViewMatrix()132 } else if (!fCurrentProgram->fViewMatrix.cheapEqualTo(vm) || in flushViewMatrix()157 fCurrentProgram->fViewMatrix = vm; in flushViewMatrix()
325 SkMatrix fViewMatrix; member328 fViewMatrix = SkMatrix::InvalidMatrix(); in invalidate()
204 SkMatrix fViewMatrix; variable
65 fViewMatrix = SkMatrix::InvalidMatrix(); in GrGLProgram()