Searched refs:fXZM (Results 1 – 2 of 2) sorted by relevance
746 float fXZM = axis.x * axis.z * fOneMinusCos; in fromAngleNormalAxis() local754 m02 = fXZM + fYSin; in fromAngleNormalAxis()758 m20 = fXZM - fYSin; in fromAngleNormalAxis()
933 float fXZM = axis.x * axis.z * fOneMinusCos; in fromAngleNormalAxis() local941 m02 = fXZM + fYSin; in fromAngleNormalAxis()945 m20 = fXZM - fYSin; in fromAngleNormalAxis()