Searched refs:forceCalculation (Results 1 – 1 of 1) sorted by relevance
466 float scale, bool forceCalculation, in updateGLPositionsAndScale() argument475 forceCalculation |= hasDynamicTransform(); in updateGLPositionsAndScale()477 forceCalculation &= !(disableFixedElemUpdate && isPositionFixed()); in updateGLPositionsAndScale()478 if (forceCalculation) in updateGLPositionsAndScale()505 opacity, scale, forceCalculation, in updateGLPositionsAndScale()