Searched refs:fracstep (Results 1 – 6 of 6) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | gl_rmisc.cpp | 254 unsigned frac, fracstep; in R_TranslatePlayerSkin() local 341 fracstep = inwidth*0x10000/scaled_width; in R_TranslatePlayerSkin() 345 frac = fracstep >> 1; in R_TranslatePlayerSkin() 349 frac += fracstep; in R_TranslatePlayerSkin() 351 frac += fracstep; in R_TranslatePlayerSkin() 353 frac += fracstep; in R_TranslatePlayerSkin() 355 frac += fracstep; in R_TranslatePlayerSkin() 368 fracstep = inwidth*0x10000/scaled_width; in R_TranslatePlayerSkin() 372 frac = fracstep >> 1; in R_TranslatePlayerSkin() 376 frac += fracstep; in R_TranslatePlayerSkin() [all …]
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D | snd_mem.cpp | 39 int sample, samplefrac, fracstep; in ResampleSfx() local 73 fracstep = (int) (stepscale*256); in ResampleSfx() 77 samplefrac += fracstep; in ResampleSfx()
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D | gl_draw.cpp | 1274 unsigned frac, fracstep; in GL_ResampleTexture() local 1276 fracstep = inwidth*0x10000/outwidth; in GL_ResampleTexture() 1280 frac = fracstep >> 1; in GL_ResampleTexture() 1284 frac += fracstep; in GL_ResampleTexture() 1286 frac += fracstep; in GL_ResampleTexture() 1288 frac += fracstep; in GL_ResampleTexture() 1290 frac += fracstep; in GL_ResampleTexture() 1304 unsigned frac, fracstep; in GL_Resample8BitTexture() local 1306 fracstep = inwidth*0x10000/outwidth; in GL_Resample8BitTexture() 1310 frac = fracstep >> 1; in GL_Resample8BitTexture() [all …]
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/external/quake/quake/src/QW/client/ |
D | gl_rmisc.c | 246 unsigned frac, fracstep; in R_TranslatePlayerSkin() local 343 fracstep = tinwidth*0x10000/scaled_width; in R_TranslatePlayerSkin() 347 frac = fracstep >> 1; in R_TranslatePlayerSkin() 351 frac += fracstep; in R_TranslatePlayerSkin() 353 frac += fracstep; in R_TranslatePlayerSkin() 355 frac += fracstep; in R_TranslatePlayerSkin() 357 frac += fracstep; in R_TranslatePlayerSkin() 370 fracstep = tinwidth*0x10000/scaled_width; in R_TranslatePlayerSkin() 374 frac = fracstep >> 1; in R_TranslatePlayerSkin() 378 frac += fracstep; in R_TranslatePlayerSkin() [all …]
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D | gl_draw.c | 1015 unsigned frac, fracstep; in GL_ResampleTexture() local 1017 fracstep = inwidth*0x10000/outwidth; in GL_ResampleTexture() 1021 frac = fracstep >> 1; in GL_ResampleTexture() 1025 frac += fracstep; in GL_ResampleTexture() 1027 frac += fracstep; in GL_ResampleTexture() 1029 frac += fracstep; in GL_ResampleTexture() 1031 frac += fracstep; in GL_ResampleTexture() 1045 unsigned frac, fracstep; in GL_Resample8BitTexture() local 1047 fracstep = inwidth*0x10000/outwidth; in GL_Resample8BitTexture() 1051 frac = fracstep >> 1; in GL_Resample8BitTexture() [all …]
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D | snd_mem.c | 39 int sample, samplefrac, fracstep; in ResampleSfx() local 73 fracstep = stepscale*256; in ResampleSfx() 77 samplefrac += fracstep; in ResampleSfx()
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