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Searched refs:fracstep (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_rmisc.cpp254 unsigned frac, fracstep; in R_TranslatePlayerSkin() local
341 fracstep = inwidth*0x10000/scaled_width; in R_TranslatePlayerSkin()
345 frac = fracstep >> 1; in R_TranslatePlayerSkin()
349 frac += fracstep; in R_TranslatePlayerSkin()
351 frac += fracstep; in R_TranslatePlayerSkin()
353 frac += fracstep; in R_TranslatePlayerSkin()
355 frac += fracstep; in R_TranslatePlayerSkin()
368 fracstep = inwidth*0x10000/scaled_width; in R_TranslatePlayerSkin()
372 frac = fracstep >> 1; in R_TranslatePlayerSkin()
376 frac += fracstep; in R_TranslatePlayerSkin()
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Dsnd_mem.cpp39 int sample, samplefrac, fracstep; in ResampleSfx() local
73 fracstep = (int) (stepscale*256); in ResampleSfx()
77 samplefrac += fracstep; in ResampleSfx()
Dgl_draw.cpp1274 unsigned frac, fracstep; in GL_ResampleTexture() local
1276 fracstep = inwidth*0x10000/outwidth; in GL_ResampleTexture()
1280 frac = fracstep >> 1; in GL_ResampleTexture()
1284 frac += fracstep; in GL_ResampleTexture()
1286 frac += fracstep; in GL_ResampleTexture()
1288 frac += fracstep; in GL_ResampleTexture()
1290 frac += fracstep; in GL_ResampleTexture()
1304 unsigned frac, fracstep; in GL_Resample8BitTexture() local
1306 fracstep = inwidth*0x10000/outwidth; in GL_Resample8BitTexture()
1310 frac = fracstep >> 1; in GL_Resample8BitTexture()
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/external/quake/quake/src/QW/client/
Dgl_rmisc.c246 unsigned frac, fracstep; in R_TranslatePlayerSkin() local
343 fracstep = tinwidth*0x10000/scaled_width; in R_TranslatePlayerSkin()
347 frac = fracstep >> 1; in R_TranslatePlayerSkin()
351 frac += fracstep; in R_TranslatePlayerSkin()
353 frac += fracstep; in R_TranslatePlayerSkin()
355 frac += fracstep; in R_TranslatePlayerSkin()
357 frac += fracstep; in R_TranslatePlayerSkin()
370 fracstep = tinwidth*0x10000/scaled_width; in R_TranslatePlayerSkin()
374 frac = fracstep >> 1; in R_TranslatePlayerSkin()
378 frac += fracstep; in R_TranslatePlayerSkin()
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Dgl_draw.c1015 unsigned frac, fracstep; in GL_ResampleTexture() local
1017 fracstep = inwidth*0x10000/outwidth; in GL_ResampleTexture()
1021 frac = fracstep >> 1; in GL_ResampleTexture()
1025 frac += fracstep; in GL_ResampleTexture()
1027 frac += fracstep; in GL_ResampleTexture()
1029 frac += fracstep; in GL_ResampleTexture()
1031 frac += fracstep; in GL_ResampleTexture()
1045 unsigned frac, fracstep; in GL_Resample8BitTexture() local
1047 fracstep = inwidth*0x10000/outwidth; in GL_Resample8BitTexture()
1051 frac = fracstep >> 1; in GL_Resample8BitTexture()
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Dsnd_mem.c39 int sample, samplefrac, fracstep; in ResampleSfx() local
73 fracstep = stepscale*256; in ResampleSfx()
77 samplefrac += fracstep; in ResampleSfx()