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Searched refs:frameBuffer (Results 1 – 5 of 5) sorted by relevance

/external/webkit/Source/WebKit/chromium/src/
DWebImageDecoder.cpp100 ImageFrame* const frameBuffer = m_private->frameBufferAtIndex(index); in isFrameCompleteAtIndex() local
101 if (!frameBuffer) in isFrameCompleteAtIndex()
103 return (frameBuffer->status() == ImageFrame::FrameComplete); in isFrameCompleteAtIndex()
109 ImageFrame* const frameBuffer = m_private->frameBufferAtIndex(index); in getFrameAtIndex() local
110 if (!frameBuffer) in getFrameAtIndex()
113 OwnPtr<NativeImageSkia>image(frameBuffer->asNewNativeImage()); in getFrameAtIndex()
117 return WebImage(frameBuffer->asNewNativeImage()); in getFrameAtIndex()
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp534 GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID, in debugGLBindFramebuffer() local
538 GrDebugGL::getInstance()->setFrameBuffer(frameBuffer); in debugGLBindFramebuffer()
580 GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->getFrameBuffer(); in debugGLDeleteTextures() local
584 if (NULL != frameBuffer->getColor() && in debugGLDeleteTextures()
585 textures[i] == frameBuffer->getColor()->getID()) { in debugGLDeleteTextures()
586 frameBuffer->setColor(NULL); in debugGLDeleteTextures()
588 if (NULL != frameBuffer->getDepth() && in debugGLDeleteTextures()
589 textures[i] == frameBuffer->getDepth()->getID()) { in debugGLDeleteTextures()
590 frameBuffer->setDepth(NULL); in debugGLDeleteTextures()
592 if (NULL != frameBuffer->getStencil() && in debugGLDeleteTextures()
[all …]
DGrDebugGL.cpp135 void GrDebugGL::setFrameBuffer(GrFrameBufferObj *frameBuffer) { in setFrameBuffer() argument
144 fFrameBuffer = frameBuffer; in setFrameBuffer()
DGrDebugGL.h68 void setFrameBuffer(GrFrameBufferObj *frameBuffer);
/external/qemu/distrib/sdl-1.2.15/src/video/qtopia/
DSDL_QWin.cc244 uchar *fb = (uchar*)my_painter->frameBuffer(); in repaintRotation0()
274 ushort *fb = (ushort*)my_painter->frameBuffer(); in repaintRotation3()
280 uchar *fb = (uchar*)my_painter->frameBuffer(); in repaintRotation3()
304 uchar *fb = (uchar*)my_painter->frameBuffer(); in repaintRotation3()
328 ushort *fb = (ushort*)my_painter->frameBuffer(); in repaintRotation1()