Searched refs:frameBuffer (Results 1 – 5 of 5) sorted by relevance
100 ImageFrame* const frameBuffer = m_private->frameBufferAtIndex(index); in isFrameCompleteAtIndex() local101 if (!frameBuffer) in isFrameCompleteAtIndex()103 return (frameBuffer->status() == ImageFrame::FrameComplete); in isFrameCompleteAtIndex()109 ImageFrame* const frameBuffer = m_private->frameBufferAtIndex(index); in getFrameAtIndex() local110 if (!frameBuffer) in getFrameAtIndex()113 OwnPtr<NativeImageSkia>image(frameBuffer->asNewNativeImage()); in getFrameAtIndex()117 return WebImage(frameBuffer->asNewNativeImage()); in getFrameAtIndex()
534 GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID, in debugGLBindFramebuffer() local538 GrDebugGL::getInstance()->setFrameBuffer(frameBuffer); in debugGLBindFramebuffer()580 GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->getFrameBuffer(); in debugGLDeleteTextures() local584 if (NULL != frameBuffer->getColor() && in debugGLDeleteTextures()585 textures[i] == frameBuffer->getColor()->getID()) { in debugGLDeleteTextures()586 frameBuffer->setColor(NULL); in debugGLDeleteTextures()588 if (NULL != frameBuffer->getDepth() && in debugGLDeleteTextures()589 textures[i] == frameBuffer->getDepth()->getID()) { in debugGLDeleteTextures()590 frameBuffer->setDepth(NULL); in debugGLDeleteTextures()592 if (NULL != frameBuffer->getStencil() && in debugGLDeleteTextures()[all …]
135 void GrDebugGL::setFrameBuffer(GrFrameBufferObj *frameBuffer) { in setFrameBuffer() argument144 fFrameBuffer = frameBuffer; in setFrameBuffer()
68 void setFrameBuffer(GrFrameBufferObj *frameBuffer);
244 uchar *fb = (uchar*)my_painter->frameBuffer(); in repaintRotation0()274 ushort *fb = (ushort*)my_painter->frameBuffer(); in repaintRotation3()280 uchar *fb = (uchar*)my_painter->frameBuffer(); in repaintRotation3()304 uchar *fb = (uchar*)my_painter->frameBuffer(); in repaintRotation3()328 ushort *fb = (ushort*)my_painter->frameBuffer(); in repaintRotation1()