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Searched refs:gColorBuffer (Results 1 – 5 of 5) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_rlight.cpp95 glColorPointer(4, GL_FLOAT, 0, gColorBuffer); in R_RenderDlight()
99 float* pColor = gColorBuffer; in R_RenderDlight()
Dr_part.cpp660 unsigned char* pColor = (unsigned char*) gColorBuffer; in R_DrawParticles()
678 glColorPointer(4, GL_UNSIGNED_BYTE, 0, gColorBuffer); in R_DrawParticles()
743 pColor = (unsigned char*) gColorBuffer; in R_DrawParticles()
Dquakedef.h370 extern float gColorBuffer[VERTEXARRAYSIZE];
Dgl_rmain.cpp372 glColorPointer(4, GL_FLOAT, 0, gColorBuffer); in GL_DrawAliasFrame()
374 pColor = gColorBuffer; in GL_DrawAliasFrame()
Dgl_draw.cpp2100 float gColorBuffer[VERTEXARRAYSIZE]; variable