Searched refs:gTexCoordBuffer (Results 1 – 5 of 5) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | gl_warp.cpp | 206 float* pUV = gTexCoordBuffer; in EmitWaterPolys() 224 glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer); in EmitWaterPolys() 268 float* pUV = gTexCoordBuffer; in EmitSkyPolys() 290 glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer); in EmitSkyPolys()
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D | r_part.cpp | 661 unsigned char* pUV = (unsigned char*) gTexCoordBuffer; in R_DrawParticles() 677 glTexCoordPointer(2, GL_BYTE, 0, gTexCoordBuffer); in R_DrawParticles() 744 pUV = (unsigned char*) gTexCoordBuffer; in R_DrawParticles()
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D | quakedef.h | 371 extern float gTexCoordBuffer[VERTEXARRAYSIZE];
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D | gl_rmain.cpp | 370 glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer); in GL_DrawAliasFrame() 376 pTexCoord = gTexCoordBuffer; in GL_DrawAliasFrame()
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D | gl_draw.cpp | 2101 float gTexCoordBuffer[VERTEXARRAYSIZE]; variable
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