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Searched refs:gTexCoordBuffer (Results 1 – 5 of 5) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_warp.cpp206 float* pUV = gTexCoordBuffer; in EmitWaterPolys()
224 glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer); in EmitWaterPolys()
268 float* pUV = gTexCoordBuffer; in EmitSkyPolys()
290 glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer); in EmitSkyPolys()
Dr_part.cpp661 unsigned char* pUV = (unsigned char*) gTexCoordBuffer; in R_DrawParticles()
677 glTexCoordPointer(2, GL_BYTE, 0, gTexCoordBuffer); in R_DrawParticles()
744 pUV = (unsigned char*) gTexCoordBuffer; in R_DrawParticles()
Dquakedef.h371 extern float gTexCoordBuffer[VERTEXARRAYSIZE];
Dgl_rmain.cpp370 glTexCoordPointer(2, GL_FLOAT, 0, gTexCoordBuffer); in GL_DrawAliasFrame()
376 pTexCoord = gTexCoordBuffer; in GL_DrawAliasFrame()
Dgl_draw.cpp2101 float gTexCoordBuffer[VERTEXARRAYSIZE]; variable