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Searched refs:gVertexBuffer (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dgl_rlight.cpp94 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in R_RenderDlight()
98 float* pPos = gVertexBuffer; in R_RenderDlight()
Dr_part.cpp659 float* pPos = gVertexBuffer; in R_DrawParticles()
663 int maxParticleIndex = (int) sizeof(gVertexBuffer) / (sizeof(float) * 3) - 3; in R_DrawParticles()
676 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in R_DrawParticles()
742 pPos = gVertexBuffer; in R_DrawParticles()
Dgl_rmain.cpp233 float* pPoint = gVertexBuffer; in R_DrawSpriteModel()
256 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in R_DrawSpriteModel()
371 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in GL_DrawAliasFrame()
375 pPos = gVertexBuffer; in GL_DrawAliasFrame()
484 pVertex = gVertexBuffer; in GL_DrawAliasShadow()
505 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in GL_DrawAliasShadow()
Dgl_rsurf.cpp585 float* pPos = gVertexBuffer; in R_DrawSequentialPoly()
652 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in DrawGLWaterPoly()
657 float* pnv = gVertexBuffer; in DrawGLWaterPoly()
695 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in DrawGLWaterPolyLightmap()
700 float* pnv = gVertexBuffer; in DrawGLWaterPolyLightmap()
Dquakedef.h369 extern float gVertexBuffer[VERTEXARRAYSIZE];
Dgl_draw.cpp2099 float gVertexBuffer[VERTEXARRAYSIZE]; variable