Searched refs:gVertexBuffer (Results 1 – 6 of 6) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | gl_rlight.cpp | 94 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in R_RenderDlight() 98 float* pPos = gVertexBuffer; in R_RenderDlight()
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D | r_part.cpp | 659 float* pPos = gVertexBuffer; in R_DrawParticles() 663 int maxParticleIndex = (int) sizeof(gVertexBuffer) / (sizeof(float) * 3) - 3; in R_DrawParticles() 676 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in R_DrawParticles() 742 pPos = gVertexBuffer; in R_DrawParticles()
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D | gl_rmain.cpp | 233 float* pPoint = gVertexBuffer; in R_DrawSpriteModel() 256 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in R_DrawSpriteModel() 371 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in GL_DrawAliasFrame() 375 pPos = gVertexBuffer; in GL_DrawAliasFrame() 484 pVertex = gVertexBuffer; in GL_DrawAliasShadow() 505 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in GL_DrawAliasShadow()
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D | gl_rsurf.cpp | 585 float* pPos = gVertexBuffer; in R_DrawSequentialPoly() 652 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in DrawGLWaterPoly() 657 float* pnv = gVertexBuffer; in DrawGLWaterPoly() 695 glVertexPointer(3, GL_FLOAT, 0, gVertexBuffer); in DrawGLWaterPolyLightmap() 700 float* pnv = gVertexBuffer; in DrawGLWaterPolyLightmap()
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D | quakedef.h | 369 extern float gVertexBuffer[VERTEXARRAYSIZE];
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D | gl_draw.cpp | 2099 float gVertexBuffer[VERTEXARRAYSIZE]; variable
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