Searched refs:gVertexShader (Results 1 – 1 of 1) sorted by relevance
49 static const char gVertexShader[] = variable309 GLint tex2DProgram = createProgram(gVertexShader, gFragmentShader); in initGLResources()311 GLint tex2DInvProgram = createProgram(gVertexShader, gFragmentShaderInverted); in initGLResources()314 createProgram(gVertexShader, gSurfaceTextureOESFragmentShader); in initGLResources()316 createProgram(gVertexShader, gSurfaceTextureOESFragmentShaderInverted); in initGLResources()318 createProgram(gVertexShader, gRepeatTexFragmentShader); in initGLResources()320 createProgram(gVertexShader, gRepeatTexFragmentShaderInverted); in initGLResources()