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Searched refs:gameoptions_cursor (Results 1 – 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
Dmenu.cpp2565 int gameoptions_cursor; variable
2670 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); in M_GameOptions_Draw()
2696 switch (gameoptions_cursor) in M_NetStart_Change()
2804 gameoptions_cursor--; in M_GameOptions_Key()
2805 if (gameoptions_cursor < 0) in M_GameOptions_Key()
2806 gameoptions_cursor = NUM_GAMEOPTIONS-1; in M_GameOptions_Key()
2811 gameoptions_cursor++; in M_GameOptions_Key()
2812 if (gameoptions_cursor >= NUM_GAMEOPTIONS) in M_GameOptions_Key()
2813 gameoptions_cursor = 0; in M_GameOptions_Key()
2817 if (gameoptions_cursor == 0) in M_GameOptions_Key()
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