Searched refs:gameoptions_cursor (Results 1 – 1 of 1) sorted by relevance
2565 int gameoptions_cursor; variable2670 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); in M_GameOptions_Draw()2696 switch (gameoptions_cursor) in M_NetStart_Change()2804 gameoptions_cursor--; in M_GameOptions_Key()2805 if (gameoptions_cursor < 0) in M_GameOptions_Key()2806 gameoptions_cursor = NUM_GAMEOPTIONS-1; in M_GameOptions_Key()2811 gameoptions_cursor++; in M_GameOptions_Key()2812 if (gameoptions_cursor >= NUM_GAMEOPTIONS) in M_GameOptions_Key()2813 gameoptions_cursor = 0; in M_GameOptions_Key()2817 if (gameoptions_cursor == 0) in M_GameOptions_Key()[all …]