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Searched refs:gameoptions_cursor_table (Results 1 – 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
Dmenu.cpp2563 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120}; variable
2670 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); in M_GameOptions_Draw()