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Searched refs:getBone (Results 1 – 11 of 11) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/animation/
DSkeleton.java129 Bone targetRoot = getBone(sourceRoot.getName()); in recreateBoneStructure()
134 Bone targetChild = getBone(sourceChild.getName()); in recreateBoneStructure()
194 public Bone getBone(int index) { in getBone() method in Skeleton
203 public Bone getBone(String name) { in getBone() method in Skeleton
DAnimChannel.java260 addBone(control.getSkeleton().getBone(name)); in addBone()
279 addToRootBone(control.getSkeleton().getBone(name)); in addToRootBone()
299 addFromRootBone(control.getSkeleton().getBone(name)); in addFromRootBone()
DSkeletonControl.java214 Bone clonedBone = clone.skeleton.getBone(originalBone.getName()); in cloneForSpatial()
231 Bone b = skeleton.getBone(boneName); in getAttachmentsNode()
DBoneTrack.java196 Bone target = control.getSkeleton().getBone(targetBoneIndex); in setTime()
/external/jmonkeyengine/engine/src/test/jme3test/model/anim/
DTestOgreComplexAnim.java118 Bone b = control.getSkeleton().getBone("spinehigh"); in simpleUpdate()
119 Bone b2 = control.getSkeleton().getBone("uparm.left"); in simpleUpdate()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
DSkeletonPoints.java70 Bone bone = skeleton.getBone(i); in updateGeometry()
DSkeletonWire.java99 Bone bone = skeleton.getBone(i); in updateGeometry()
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DTestWalkingChar.java315 shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right")); in setupAnimationController()
316 shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right")); in setupAnimationController()
317 shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right")); in setupAnimationController()
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/
DBoneContext.java201 public Bone getBone() { in getBone() method in BoneContext
DArmatureHelper.java257 if (boneName.equals(skeleton.getBone(i).getName())) { in getBoneIndex()
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
DArmatureModifier.java193 Long boneOMA = armatureHelper.getBoneOMA(animData.skeleton.getBone(i)); in apply()