Searched refs:getBoneCount (Results 1 – 6 of 6) sorted by relevance
56 FloatBuffer fpb = BufferUtils.createFloatBuffer(skeleton.getBoneCount() * 3); in SkeletonPoints()69 for (int i = 0; i < skeleton.getBoneCount(); i++){ in updateGeometry()
78 FloatBuffer fpb = BufferUtils.createFloatBuffer(skeleton.getBoneCount() * 3); in SkeletonWire()98 for (int i = 0; i < skeleton.getBoneCount(); i++){ in updateGeometry()
128 if (skeleton.getBoneCount() != 0) { in getGroupToBoneIndexMap()256 for (int i = 0; i < skeleton.getBoneCount() && result == -1; ++i) { in getBoneIndex()
269 affectedBones = new BitSet(control.getSkeleton().getBoneCount()); in addBone()
259 public int getBoneCount() { in getBoneCount() method in Skeleton
192 for (int i = 0; i < animData.skeleton.getBoneCount(); ++i) { in apply()