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Searched refs:getBoneCount (Results 1 – 6 of 6) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
DSkeletonPoints.java56 FloatBuffer fpb = BufferUtils.createFloatBuffer(skeleton.getBoneCount() * 3); in SkeletonPoints()
69 for (int i = 0; i < skeleton.getBoneCount(); i++){ in updateGeometry()
DSkeletonWire.java78 FloatBuffer fpb = BufferUtils.createFloatBuffer(skeleton.getBoneCount() * 3); in SkeletonWire()
98 for (int i = 0; i < skeleton.getBoneCount(); i++){ in updateGeometry()
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/
DArmatureHelper.java128 if (skeleton.getBoneCount() != 0) { in getGroupToBoneIndexMap()
256 for (int i = 0; i < skeleton.getBoneCount() && result == -1; ++i) { in getBoneIndex()
/external/jmonkeyengine/engine/src/core/com/jme3/animation/
DAnimChannel.java269 affectedBones = new BitSet(control.getSkeleton().getBoneCount()); in addBone()
DSkeleton.java259 public int getBoneCount() { in getBoneCount() method in Skeleton
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
DArmatureModifier.java192 for (int i = 0; i < animData.skeleton.getBoneCount(); ++i) { in apply()