Searched refs:getSamplerTexture (Results 1 – 3 of 3) sorted by relevance
373 Texture *getSamplerTexture(unsigned int sampler, SamplerType type);
1076 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, SAMPLER_2D)); in getTexture2D()1081 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, SAMPLER_CUBE)); in getTextureCubeMap()1084 Texture *Context::getSamplerTexture(unsigned int sampler, SamplerType type) in getSamplerTexture() function in gl::Context2029 Texture *texture = getSamplerTexture(textureUnit, textureType); in applyTextures()
404 (gl::Context::getSamplerTexture):886 (gl::Context::getSamplerTexture):