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Searched refs:getShader (Results 1 – 25 of 65) sorted by relevance

123

/external/skia/src/core/
DSkPaintPriv.cpp41 } else if (paint->getShader() && !paint->getShader()->isOpaque()) { in isPaintOpaque()
64 if (bmpReplacesShader || paint->getShader()) { in isPaintOpaque()
/external/skia/legacy/src/animator/
DSkDrawGradient.h46 virtual SkShader* getShader();
59 virtual SkShader* getShader();
DSkDrawTransparentShader.cpp13 SkShader* SkDrawTransparentShader::getShader() { in getShader() function in SkDrawTransparentShader
DSkDrawTransparentShader.h17 virtual SkShader* getShader();
DSkDrawShader.h22 virtual SkShader* getShader();
DSkDrawGradient.cpp183 SkShader* SkLinearGradient::getShader() { in getShader() function in SkLinearGradient
218 SkShader* SkRadialGradient::getShader() { in getShader() function in SkRadialGradient
DSkDrawShader.cpp66 SkShader* SkDrawBitmapShader::getShader() { in getShader() function in SkDrawBitmapShader
DSkPaintParts.h53 virtual SkShader* getShader();
DSkPaintParts.cpp66 SkShader* SkDrawShader::getShader() { in getShader() function in SkDrawShader
/external/skia/src/animator/
DSkDrawGradient.h46 virtual SkShader* getShader();
59 virtual SkShader* getShader();
DSkDrawTransparentShader.cpp13 SkShader* SkDrawTransparentShader::getShader() { in getShader() function in SkDrawTransparentShader
DSkDrawTransparentShader.h17 virtual SkShader* getShader();
DSkDrawShader.h22 virtual SkShader* getShader();
DSkDrawGradient.cpp182 SkShader* SkDrawLinearGradient::getShader() { in getShader() function in SkDrawLinearGradient
217 SkShader* SkDrawRadialGradient::getShader() { in getShader() function in SkDrawRadialGradient
DSkDrawShader.cpp66 SkShader* SkDrawBitmapShader::getShader() { in getShader() function in SkDrawBitmapShader
DSkPaintParts.h53 virtual SkShader* getShader();
DSkPaintParts.cpp66 SkShader* SkDrawShader::getShader() { in getShader() function in SkDrawShader
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DlibGLESv2.cpp68 gl::Shader *shaderObject = context->getShader(shader); in glAttachShader()
72 if (context->getShader(program)) in glAttachShader()
125 if (context->getShader(program)) in glBindAttribLocation()
708 gl::Shader *shaderObject = context->getShader(shader); in glCompileShader()
1433 if(context->getShader(program)) in glDeleteProgram()
1494 if (!context->getShader(shader)) in glDeleteShader()
1629 gl::Shader *shaderObject = context->getShader(shader); in glDetachShader()
1634 shaderByProgramHandle = context->getShader(program); in glDetachShader()
2299 if (context->getShader(program)) in glGetActiveAttrib()
2344 if (context->getShader(program)) in glGetActiveUniform()
[all …]
DResourceManager.h58 Shader *getShader(GLuint handle);
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DMaterial.java173 if (sortingId == -1 && t != null && t.getShader() != null) { in getSortId()
187 sortingId = texId + t.getShader().getId() * 1000; in getSortId()
942 Shader shader = technique.getShader(); in preload()
1002 clearUniformsSetByCurrent(technique.getShader()); in render()
1012 Shader shader = technique.getShader(); in render()
DTechnique.java97 public Shader getShader() { in getShader() method in Technique
/external/skia/legacy/src/utils/
DSkDeferredCanvas.cpp40 } else if (paint->getShader() && !paint->getShader()->isOpaque()) { in isPaintOpaque()
63 if (bmpReplacesShader || paint->getShader()) { in isPaintOpaque()
/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
DShadowPaint.java64 public Shader getShader() { in getShader() method in ShadowPaint
/external/skia/gm/
Dmodecolorfilters.cpp132 bool hasShader = NULL == paint.getShader(); in onDraw()
/external/skia/src/gpu/gl/
DGrGLShaderBuilder.h173 void getShader(ShaderType, SkString*) const;

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