/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
D | ShadowToast.java | 24 private int gravity; field in ShadowToast 58 public void setGravity(int gravity, int xOffset, int yOffset) { in setGravity() argument 59 this.gravity = gravity; in setGravity() 64 return gravity; in getGravity()
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D | ShadowTextView.java | 43 private int gravity; field in ShadowTextView 309 return gravity; in getGravity() 313 public void setGravity(int gravity) { in setGravity() argument 314 this.gravity = gravity; in setGravity()
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/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
D | ParticleEmitter.java | 96 private Vector3f gravity = new Vector3f(0.0f, 0.1f, 0.0f); field in ParticleEmitter 579 return gravity; in getGravity() 587 public void setGravity(Vector3f gravity) { in setGravity() argument 588 this.gravity.set(gravity); in setGravity() 599 this.gravity.x = x; in setGravity() 600 this.gravity.y = y; in setGravity() 601 this.gravity.z = z; in setGravity() 946 p.velocity.x -= gravity.x * tpf; in updateParticle() 947 p.velocity.y -= gravity.y * tpf; in updateParticle() 948 p.velocity.z -= gravity.z * tpf; in updateParticle() [all …]
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 341 public Vector3f getGravity(Vector3f gravity) { in getGravity() argument 342 if (gravity == null) { in getGravity() 343 gravity = new Vector3f(); in getGravity() 345 getGravity(objectId, gravity); in getGravity() 346 return gravity; in getGravity() 349 private native void getGravity(long objectId, Vector3f gravity); in getGravity() argument 357 public void setGravity(Vector3f gravity) { in setGravity() argument 358 setGravity(objectId, gravity); in setGravity() 361 private native void setGravity(long objectId, Vector3f gravity); in setGravity() argument
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D | PhysicsCharacter.java | 168 private native void setGravity(long characterId, float gravity); in setGravity() argument
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/external/replicaisland/src/com/replica/replicaisland/ |
D | PhysicsComponent.java | 84 GravityComponent gravity = parentObject.findByClass(GravityComponent.class); in update() local 87 && gravity != null) { in update() 88 final Vector2 gravityVector = gravity.getGravity(); in update()
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D | OrbitalMagnetComponent.java | 85 GravityComponent gravity = target.findByClass(GravityComponent.class); in applyMagnetism() local 86 final Vector2 gravityVector = gravity.getGravity(); in applyMagnetism()
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D | GameObjectFactory.java | 706 GameComponent gravity = allocateComponent(GravityComponent.class); 848 staticData.add(gravity); 1176 GameComponent gravity = allocateComponent(GravityComponent.class); 1220 staticData.add(gravity); 1352 GameComponent gravity = allocateComponent(GravityComponent.class); 1396 staticData.add(gravity); 1715 GameComponent gravity = allocateComponent(GravityComponent.class); 1816 staticData.add(gravity); 1898 GameComponent gravity = allocateComponent(GravityComponent.class); 1965 staticData.add(gravity); [all …]
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 339 public Vector3f getGravity(Vector3f gravity) { in getGravity() argument 340 if (gravity == null) { in getGravity() 341 gravity = new Vector3f(); in getGravity() 344 return Converter.convert(tempVec, gravity); in getGravity() 353 public void setGravity(Vector3f gravity) { in setGravity() argument 354 rBody.setGravity(Converter.convert(gravity, tempVec)); in setGravity()
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/external/quake/quake/src/QW/ |
D | qwchangelog.txt | 81 vars such as gravity, maxspeed, etc. are supported again 82 - full server controlled localized client maxspeed and gravity is in 83 Create to new fields in the QC, .float gravity and .float maxspeed. .maxspeed 84 defaults to sv_maxspeed (320), .gravity defaults to 1.0 (full gravity). 96 - support for server controlled maxspeed and gravity multiplier.
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D | qwrlnote.txt | 169 - support for server controlled maxspeed and gravity multiplier. 221 vars such as gravity, maxspeed, etc. are supported again 222 - Full server controlled localized client maxspeed and gravity is in 223 Create to new fields in the QC, .float gravity and .float maxspeed. 224 .maxspeed defaults to sv_maxspeed (320), .gravity defaults to 1.0 225 (full gravity).
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D | qw2do.txt | 10 x- restore 2.1 movement code, but use new gravity application from 2.2, friction is still 4
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/external/quake/quake/src/QW/client/ |
D | pmove.h | 75 float gravity; member
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D | pmove.c | 543 pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime; in PM_AirMove() 551 pmove.velocity[2] -= movevars.entgravity * movevars.gravity * frametime; in PM_AirMove()
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D | cl_demo.c | 445 MSG_WriteFloat(&buf, movevars.gravity); in CL_Record_f()
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D | cl_parse.c | 586 movevars.gravity = MSG_ReadFloat(); in CL_ParseServerData()
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/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_PhysicsSpace.cpp | 370 btVector3 gravity = btVector3(); in Java_com_jme3_bullet_PhysicsSpace_setGravity() local 371 jmeBulletUtil::convert(env, vector, &gravity); in Java_com_jme3_bullet_PhysicsSpace_setGravity() 372 space->getDynamicsWorld()->setGravity(gravity); in Java_com_jme3_bullet_PhysicsSpace_setGravity()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/ |
D | PhysicsSpace.java | 644 public void setGravity(Vector3f gravity) { in setGravity() argument 646 setGravity(physicsSpaceId, gravity); in setGravity() 649 private native void setGravity(long spaceId, Vector3f gravity); in setGravity() argument
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/external/quake/quake/src/WinQuake/ |
D | progdefs.q2 | 85 float gravity;
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D | quake-rogue.spec.sh | 46 gravity and allows the player to make difficult jumps.
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D | sv_phys.cpp | 376 if (ent->u.v.gravity) in SV_AddGravity() 377 ent_gravity = ent->u.v.gravity; in SV_AddGravity()
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/external/quake/quake/src/QW/server/ |
D | sv_phys.c | 379 ent->v.velocity[2] -= scale * movevars.gravity * host_frametime; in SV_AddGravity() 797 if (ent->v.velocity[2] < movevars.gravity*-0.1) in SV_Physics_Step() 937 movevars.gravity = sv_gravity.value; in SV_SetMoveVars()
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D | sv_user.c | 99 MSG_WriteFloat(&host_client->netchan.message, movevars.gravity); in SV_New_f()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/ |
D | PhysicsSpace.java | 590 public void setGravity(Vector3f gravity) { in setGravity() argument 591 dynamicsWorld.setGravity(Converter.convert(gravity)); in setGravity()
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/external/quake/quake/src/QW/progs/ |
D | defs.qc | 252 float MOVETYPE_TOSS = 6; // gravity 498 .float gravity; // Gravity Multiplier (0 to 1.0)
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