Searched refs:hasBlurredShadow (Results 1 – 2 of 2) sorted by relevance
660 static bool hasBlurredShadow(const GraphicsContextState& state) in hasBlurredShadow() function698 …bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnor… in fillRect()727 …bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnor… in fillRect()759 …bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnor… in fillRoundedRect()811 …bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnor… in fillRectWithRoundedHole()
12993 (WebCore::hasBlurredShadow): Helper that returns true if we have a shadow